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- ICO Convert is a free online icon maker and favicon generator, with it you can make icons from png or jpg images, just upload a photo of yourself, resize and crop it, convert to a shape you like, add borders and shadows, and save it as a PNG image or Windows icon.
- Polygon image maps will have the coordinates: coords=”x1,y1,x2,y2,x3,y3.” where each xy pair defines a corner of the shape. So, a triangle would have three pairs, a polygon five pairs and so on. You can use image editing software to find the coordinates of your hotspots. I use Photoshop Elements, but Microsoft Paint works just as well.
If you want to give a little life to interactive (or not) elements, it’s always nice to have more tricks to manipulate images for nifty effects.
One of such ways is mapping a Texture on a special canvas instruction, that will distort your texture based on the position of its points.
[kivy.graphics.Mesh
](http://kivy.org/docs/api-kivy.graphics.html#kivy.graphics.Mesh) is such an instruction, and it has a simple interface, if not 100% straightforward, you basically call it this way.
where all: x mean the horizontal coordinate of a point y mean the vertical coordinate of a point s mean the horizontal position of the texture attached to this point (between 0 and 1) v mean the vertical position of the texture attached to this point (between 0 and 1)
indices is useful if, for some (very good) reason, you don’t want to give the points in the order you’ll use them, or if you want to refer to a point multiple time (this won’t be demonstrated in this blog post, but try to think about a grid mapping, for example), now we will use it in the most simple way, just give the range of your number of points.
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the texture needs to be a texture object, you can get such an object by getting the texture
property of a [CoreImage
](http://kivy.org/docs/api-kivy.core.image.html#kivy.core.image.Image) or an Image (or even a Label, if you want to).
Let’s say we have an image, for example, kivy logo.
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This image is a circle, lets use that to cut it into a virtual pie and assign a part of the texture to each part, we’ll be using the triangle_fan
mode of Mesh, that is a perfect fit for such an operation. Download usb otg file manager for android.

put that in a more complete program, and you get this:
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Now, this is not very impressive, we just have an image, there were much simpler ways to do that!
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But now, we can tweek the rendering a lot, lets add some offseting of the texture, some radius change, and some wobbling, with sliders to control all this.
which gives us:
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Now we are talking!